Avatar Reality

Results: 246



#Item
71Avatar / Virtual Human Interaction Lab / Film / Virtual reality / Transformed social interaction

Chapter 1 TRANSFORMED SOCIAL INTERACTION: EXPLORING THE DIGITAL PLASTICITY OF AVATARS Jeremy N. Bailenson and Andrew C. Beall

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-22 17:39:39
72Behavior / Human–computer interaction / Embodied agent / Social presence theory / Social psychology / Avatar / Proxemics / Virtual reality / Reality / Virtual world

[removed][removed]PERSONALITY Bailenson et al. /AND INTERPERSONAL SOCIAL PSYCHOLOGY

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Source URL: www.recveb.ucsb.edu

Language: English
73Deindividuation / Behavior / Social psychology / Social identity model of deindividuation effects / Avatar / Transformed social interaction / Proteus / Social presence theory / Virtual Human Interaction Lab / Virtual reality / Proteus effect / Behavioural sciences

Microsoft Word - Proteus Revision 09.doc

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Source URL: nickyee.com

Language: English - Date: 2007-01-03 22:23:47
74Computing / Software / Virtual communities / Internet culture / Virtual world / Second Life / Haptic technology / User interface / Avatar / Virtual reality / Human–computer interaction / User interface techniques

Syntherella: A Feedback Synthesizer for Efficient Exploration of Virtual Worlds using a Screen Reader

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Source URL: www.eelke.com

Language: English - Date: 2011-11-24 14:11:27
75Science / Computing / Virtual reality / Computer animation / Embodied agent / User interface techniques / Knowledge Query and Manipulation Language / Agent Communications Language / Avatar / Film / Artificial intelligence / Multi-agent systems

AN ANIMATION SYSTEM FOR USER INTERFACE AGENTS Marc Alexa, Uwe Berner, Michael Hellenschmidt, Thomas Rieger Technische Universität Darmstadt, Interactive Graphics Systems Group, 3D Graphics Computing Rundeturmstraße 6,

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Source URL: wscg.zcu.cz

Language: English - Date: 2001-01-09 10:21:20
76Virtual economy / Software / Virtual communities / Virtual world / Worlds chat / Active Worlds / Avatar / There / PlayStation Home / Virtual reality / Internet culture / Computing

This article was downloaded by: [Damer, Bruce] On: 18 August 2009 Access details: Access Details: [subscription number[removed]Publisher Routledge Informa Ltd Registered in England and Wales Registered Number: [removed]

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Source URL: www.digitalspace.com

Language: English - Date: 2009-12-21 23:59:01
77Reality / Technology / User interface techniques / Avatar / Virtual world / Second Life / Virtual community / Customization of Avatars / Snow Crash / Virtual reality / Computing / Internet culture

Microsoft Word - 079_Avatars-final.doc

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Source URL: vhil.stanford.edu

Language: English - Date: 2011-09-20 15:02:53
78Internet culture / Reality / Digital media / Virtual communities / Windows games / Virtual world / Second Life / Avatar / Telepresence / Virtual reality / Virtual economy / Computing

Helen Harris* Jeremy N. Bailenson Alexia Nielsen Nick Yee Department of Communication Stanford University

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-12-21 13:14:18
79Software / Digital media / Stanford University / Virtual Human Interaction Lab / Virtual communities / Internet culture / Virtual world / Avatar / Second Life / Virtual reality / Virtual economy / Computing

psy 01_12 p36_39 bailenson_Layout 1

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-01-10 12:47:07
80Behavioural sciences / Discrimination / Implicit Association Test / Stereotype / Prejudice / Virtual reality / Avatar / Implicit stereotypes / Virtual Human Interaction Lab / Social psychology / Behavior / Psychology

SOCIAL INFLUENCE 2009, iFirst Article, 1–18 The influence of racial embodiment on racial bias in immersive virtual environments Victoria Groom, Jeremy N. Bailenson, and Clifford Nass

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-23 13:32:32
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